Making Games Since 2013
Please post any questions, comments or issues relating to Pavlov's House here.
So please tell me: can I count on the iPhone version? That would be cool.
Hi. I agree it would be cool. Unfortunately I can't promise it - we're a very small team and currently all resources are committed to other work.
hello. are you planning an iPhone version?
it would be really cool if you adapted it for iPhones.
We'd love to publish an iPhone version. I did at one stage have an iPhone build working but everything was too small to work properly and I think it would generate a lot of negative reviews (not that that should make a difference). The app needs some reworking to show information in a more phone-friendly manner, but it's definitely high up on the to-do list.
I'm running the game through steam on a MacBook Air M1. It was working fine but has now stopped. Wont startup and sends a crash message. Please help.
I also tried to open this game on an M1 MacBook air and it doesn't start. The Dyld Error Message is
could not load inserted library '/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib' because no suitable image found.
Full log here:
M1 macOS start up error
Process: PavlovsHouse 
Path: /Users/USER/Library/Application Support/Steam/*/PavlovsHouse.app/Contents/MacOS/PavlovsHouse
Version: 1.0.3 (0)
Code Type: ARM-64 (Native)
Parent Process: ??? 
Responsible: PavlovsHouse 
User ID: 501
Date/Time: 2021-09-04 08:36:01.522 -0400
OS Version: macOS 11.5.2 (20G95)
Report Version: 12
Anonymous UUID: 1C5B6605-3A4D-E4C6-0E97-65977F996E13
Sleep/Wake UUID: A81ACA80-1824-476B-946E-5AAB560F29C4
Time Awake Since Boot: 89000 seconds
Time Since Wake: 1700 seconds
System Integrity Protection: enabled
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x9] <unknown>
Application Specific Information:
dyld: launch, loading dependent libraries
DYLD_INSERT_LIBRARIES=/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib:/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer32.dylib
DYLD_FALLBACK_LIBRARY_PATH=/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS:/Users/space/Library/Application Support/Steam/steamapps/common/Pavlov's House:/Users/space/Library/Application Support/Steam/steamapps/common/Pavlov's House/bin:/usr/local/lib:/lib:/usr/lib
Dyld Error Message:
could not load inserted library '/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib' because no suitable image found. Did find:
/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib: no matching architecture in universal wrapper
/Users/space/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib: stat() failed with errno=1
0x1046d8000 - 0x1046dbfff +com.BookmarkGames.PavlovsHouse (1.0.3 - 0) <DEF4DD2F-8142-39D2-8BD8-BEB64BACC720> /Users/USER/Library/Application Support/Steam/*/PavlovsHouse.app/Contents/MacOS/PavlovsHouse
0x104778000 - 0x1047f7fff dyld (852.2) <17D14D9B-B6B2-35DC-B157-4FD60213BE99> /usr/lib/dyld
Model: MacBookAir10,1, BootROM 6723.140.2, proc 8:4:4 processors, 8 GB, SMC
Graphics: kHW_AppleM1Item, Apple M1, spdisplays_builtin
Memory Module: LPDDR4
AirPort: spairport_wireless_card_type_airport_extreme, wl0: Jul 7 2021 00:48:27 version 220.127.116.11.7.8.121 FWID 01-f5ad2691
Bluetooth: Version 8.0.5d7, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
USB Device: USB 3.1 Bus
Thunderbolt Bus: MacBook Air, Apple Inc.
Thanks for providing this. We've tested the build on a couple of different MacBook Pros (including the latest 2021 model) without any issues but I'll look into this and see if I can get a fix out.
Thanks Richard. Mine is the iOS version by the way, not sure if that makes a difference.
I‘ve been playing this app a lot and I noticed some issues.....
Soviet weapons in the house at game end add to the Soviet score. I think only soldiers should score, please see recent post in bgg forum.
Assault cards do not seem to be working properly. Sometimes infantry or armour is not recognised at all, and no dice are rolled when there is clearly a unit on the track, and sometimes too many units are recognised. Please see images.....
Here the green wall has just been attacked with 7 dice when the tanks on the green tracks have a total attack value of 5.
And here 12 dice have attacked the red wall when the tanks on the red track have a total value of 7. It seems the tanks on the green tracks were also included.
Thanks Carl, this is really useful, especially the screen shots. I'll do some digging and see if we can get a fix sorted ASAP. It seems to be an intermittent issue, it's not one that turned up in testing but I can see it's definitely an issue!
I think that is it. I had not realised Inspire has an effect on all the AT weapons in the house. There is a thread on bgg forums where the designer clarifies the rule. Next time I play I will check it is working correctly, but I think it is since I always buy the guy with Inspire first.
Really sorry to have wasted your time with this. I really should read the rules properly and check the forums for any clarifications before assuming there is a bug! Sorry, and keep up the great work.
So now a PTRD has fired with 4 dice on standard level. It was crewed by Turdyev and Murzaev firing from red/purple corner space 5-6.
Hi Carl. If you can provide a screenshot that would help. One thing that might be causing the effect is the presence of an Inspire unit (such as Sobgayda) in a combat location somewhere (even if he wasn't in the same AT team). As per the rulebook: "Soviet Counters with the Inspire attribute improve the effectiveness of Anti-tank or Machine Gun actions. If a Soviet Counter with the Inspire attribute and the Anti-tank attribute is in a combat position (not the Reserves box), Anti-tank actions get one extra die for Attacks".
I have the iOS version which I am enjoying very much.
There are couple of bugs I noticed:
The PTRD anti-tank rifle always attacks with 4 dice when it should be 3. This is when crewed by two Soviets neither of whom have the Inspire attribute. This gives the defenders a significant advantage they don't have in the physical version of the game.
On occasion a wall is NOT breached when the attack roll is equal to the wall's defence value. I have come across this two or three times now. I will try to see what the exact circumstances are for this bug and post here again with more info.
Hi Carl, thanks for getting in touch. I'll check out the first issue, it's the first time it's been reported. I'll have a look to see if I can reproduce the second one as well.
I have just played standard level for first time and PTRD attacks correctly with 3 dice. It was in basic level that it attacks with 4. Maybe this is deliberate to make basic level easier? Anyway, since I will only play standard level or above going forward it is not a problem.
Thanks Richard, I‘ll revisit when I get a new iPad.